using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif


[CreateAssetMenu(fileName = "ChannelSettings", menuName = "Gj/ChannelSettings")]
public class ChannelSettings : ScriptableObject
{
    [Tooltip("Targets List")]
    [SerializeField]
    public List<ChannelInfo> channels;

    [TextArea]
    [SerializeField] public string privacy;

    [SerializeField]
    public ChannelIdentity Default;
}